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Wesnoth Units database

Shadow Lord

(image)

Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level.

Advances from: Shadow Mage
Advances to:
Cost: 90
HP: 49
Movement: 6
XP: 150
Level: 3
Alignment: chaotic
IDShadow Lord
Abilities: leadership
(image)astral blade
blade
9 - 4
melee
magical
(image)shadow bolt
cold
12 - 2
ranged
magical
(image)shadow blast
impact
8 - 3
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefence
Castle160%
Cave240%
Coastal Reef230%
Deep Water-0%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable-0%
Village160%